* Reduced auto-check for lost mouselook controls to from 20 to 15 seconds. * Improved projectile rezzing to better prevent collisions with one's own projectile while flying, falling, jumping, etc. I hope you have as much fun using this weapon as I did making it! Though in this case, the newly added Rocket Jumping feature will excel at pushing your own avatar! They are not designed to excel at capturing or pushing avatars. They are designed to be fun to fire and easy to mod. Modeled after the ingame sprites and sounds from classic Doom, this weapon is ready to spit out a volley of death-dealing or possibly nostalgia-dealing rockets! Geckonaut Gadgets weapons are not meant to be hyper-realistic, and are instead designed with more of a sci-fi, comicbook, and even video game feel to them.